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Ongoing Character Design & Modelling for LA English-French School: Riordan Rockets. Character: Fusée
Procedural Architectural Design R&D Ongoing Updates.
Technical Illustration Pipeline including Modo and other 3D DCC tools.
Technical Illustration for EVs in a Modo-centric pipeline
Exploring Nanoscale / semi-abstractions in Modo
Glass Modeled in Plasticity
Sci-fi Space Hab (Modular) in Plasticity & Modo
Hardsurface with Plasticity & Modo
Editorial Illustrations
No to AI Images
Assorted 3D Art Dump
ABASonics Band Logo & Tees Version 3.0
Unity Arch Viz Island Environment Development
Test of re-tooled render setup in Modo
Special Modeling and BIM Coaching for JGA
Arch-Viz in Unity Update - moody lighting, shadowplay - emotive imagery
Icon | symbology technical design
Arch-Viz Technical Images
Dynamic Façade Design Experiments
Procedural - Parametric Design Experiments
Electric Monk
Recent Arch-vis massing material work
Experimental Encounters
Digital / Traditional Sketching in modern Archviz & graphics workflow
Uncompleted Projects: Calfire & Trinity Cathedral.
Toy modeling and rendering
Previous architectural visualisations - renderwork of assorted types.
Architectural and planning illustrative work, along with visual style development and prototyping
Vector illustrative works - assorted
Illustrative sketchy stuff
Experiments in Modo
Some 3D work in support of a client’s branding efforts
Unity Archviz environment and toolpipe development.
R&D: Procedural / Parametric Form-Finding; Algorithmic Architectonics
2018 Technical Illustration Work
Arch-Viz Massing Material Development
Intersection of Architectural Illustration and Technical Illustration
Technical Documentation
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