Test of re-tooled render setup in Modo

Architectural / interior design render. I used Modo for modeling & rendering, and Affinity Photo for post. This is the Richard Yot preset scene from his wonderful VizPak Architecture with my tweaks (lighting, camera, rendering setup, scene entourage)

Architectural / interior design render. I used Modo for modeling & rendering, and Affinity Photo for post. This is the Richard Yot preset scene from his wonderful VizPak Architecture with my tweaks (lighting, camera, rendering setup, scene entourage)

Architectural / interior design render. This is the Richard Yot preset scene from his wonderful VizPak Architecture as is for comparison.

Architectural / interior design render. This is the Richard Yot preset scene from his wonderful VizPak Architecture as is for comparison.

Virtual product shot. I used Affinity Designer for the label graphic design, Modo for modeling and rendering, and Affinity Photo for post.

Virtual product shot. I used Affinity Designer for the label graphic design, Modo for modeling and rendering, and Affinity Photo for post.

I recently made some alterations and retooled my non-game-engine render tools in Modo - this is a quick set (I'l add more) of tests in a range of render types.

The toothpaste demonstrates how effectively I can take a designed product label and package design (though I can do package design too where helpful) and give virtual tabletop photography (I designed the mock-up label too, of course) and the kitchen is taking Richard Yot's preset testing environment and adding both improved lighting and materiality and some render system re-tooling. OF course those who've seen my previous posts know the origins of the guitar models... ;)