About Gerard

Graphic Design & Illustration:
Decades of graphic design, technical writing and technical illustration, architectural design & architectural illustration, along with Unity development (originally explored to develop arch viz tools and realtime environments for clients) which I find excellent  for world-building.

Technical Writing & Technical Illustration:
Traditional technical writing with DTP and graphics tools, document design and layout; I subsequently expanded my traditional technical writing tools to include topic-based, multi-target authoring using MadCap Flare, which I've used extensively (with some DITA and oXygen use) and of course this workflow / data structure concept is directly transferrable to other topic-based authoring tools like Paligo. My strong technical illustration background makes for a tightly-integrated technical communications paradigm, along with a passion for finding the best, most effective communications strategy for each given product, field or topic.

Architectural Design, Design Technology, Rendering & Model Building:
Architectural visualisations, BIM coaching and consulting, illustrations and more; in architectural BIM authoring tools, though I have moderate Revit experience (and have supported its use in a  tech writing capacity with CADDmin) ArchiCAD is the application with which I'm intimately familiar, and which I consider one of my core strengths; I've also deep experience with BIMx - and some experience with Telka BIMsight, AutoDesk 360, Solibri, Unity and other BIM integration tools. With this I've also had significant physical model experience, from the old-school Xacto, basswood and balsa, HDPE foam and foam core paradigm to 3D prototyping, 3D printing and hand-finishing from BIM & general 3D files. 

3D Generalism:
My broad set of 3D Generalist tools was headed in the past by Modo (by far my favourite DCC over the years). Since Modo is now sadly end-of-life, (thanks Foundry!) I've been using more and more Blender and so have it advancing higher in my list, as it's slowly becoming a core strength; similarly, though I know enough Rhino to run Rhino for Grasshopper, I'm clear that I'm no Rhino guru. I suspect I will end up relying on Blender more for that same kind of parametric functionality through Geometry Nodes, which I'm slowly getting stronger with - they're reminiscent of the Modo procedural stack, but are gaining tools and functions so fast they may soon eclipse that benchmark. 

3D CADD:
I've added a range of 3D CADD tools to my skillset whilst working with Lucid and BendPak, and now consider Plasticity to be one of my go-to tools - right behind Modo in ease-of-use and artist-friendliness. CADD Assistant helps with file viewing and conversion, and makes a good addition to the toolkit, along with FreeCAD.

Music:
I've finally started to integrate my decades-long musical practice into my forward-facing professional mix, and so I now list Logic Pro, MainStage, NodeBeat and other tools, as well as fretless bass, EUB (Electric Upright Bass), guitar and slide guitar in my set of skills.