I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This image is an example of this prototype setup.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel. This video shows this prototype setup - both drone-style footage and first-person.
I've been working on a more specific to the Channel Islands environment setup - to be able to quickly go from an architectural model to in-situ with a nice feel.
I've also recorded birdsong and surf, so I've set up sound regions appropriate to the feel. also some experimentation with sky and weather systems to see which best fits the need - balancing performant with beauty, which in arch-viz is different than in straight gaming.
This also shows how the material development I did for common Channel Islands building materials pays off with good lighting - and of course, this is all real-time in-engine, not rendered out.