One other *great* thing about procedural / parametric modelling is that it allows you to tweak and iterate design concepts readily - in real-time in fact - and deal with all the versions of a base concept in a fluid, fluent manner.
Procedural building with instant-façade texture created in Affinity Designer with layers for emission, displacement, diff colour and reflection colour. An experiment in ultra-fast procedural context building generation.
Procedurally designed and modelled building form
Procedurally designed and modelled building form
Procedural building model using multiple splines for form-finding - playing with curvilinear concepts to match curving topography. White Model materials.
Procedural building model using multiple splines for form-finding - playing with curvilinear concepts to match curving topography. Tech Illustration materials.
Procedurally designed and modelled building form
Procedural building model using multiple splines for form-finding
Procedural building model using multiple splines for form-finding - playing with variant parameters - one of the most powerful aspects of procedural / parametric design.
Complex möbius strip geometry to act as a deeply curvilinear building - sketch technical illustration materials.
Complex möbius strip geometry to act as a deeply curvilinear building - PBR materials.
Complex möbius strip geometry to act as a deeply curvilinear building - arrayed in another möbius for a double-möbius tower - PBR materials.
Procedural modelling to create double-folded soft material möbius strip, with PBR cloth material.
Procedurally designed and modelled building form using spline attractors to generate complex roof curves with non-destructive realtime editing
Procedurally modelled façade system
Procedurally modelled façade system
When folks first start playing with Rhino and procedurals, the most common early project is a procedural bench... I made mine a bit more topologically complex and set up the materials and render environment to get some lovely caustics too... cos why not?
Playing with a graphic design idea in Modo with one of Alexandr Shmakov's brilliant plug-ins I've not used in a long time - still works amazingly well.
Playing with a graphic design idea in Modo with one of Alexandr Shmakov's brilliant plug-ins I've not used in a long time - still works amazingly well.
Parametric / Procedural Design: Architectural Finish Application. This 5-row by 24" module uses a siding manufacturer's shiplap profile (Dolly Varden generically) to create the relevant geometry; surface detail is handled through texturing.
Parametric / Procedural Design: Architectural Finish Application. This wall surface assembly uses the 24" x 5 row module previously shown.
This is the nodal procedural parametric network used to create this wall assembly; the larger enclosed portion generates the initial module, the smaller section to the left is the wall assembly.
This is how that 24" x 5-row module looks rendered out.
This is the wall surface assembly rendered out.
This pool's geometry was procedurally generated (and thus remains editable). I threw in a light at the deep end, created a decent water material with some sub-surface scatter, volumetric lighting effects and refraction roughness, and rendered.
I'm playing once more with procedural modelling in a hypothetical architectural design context - thinking about procedurality both architectonically and in workflows, and reacquainting myself with Rhino, and the Modo procedural design tools for comparisons and greater understanding.
This is just for R & D at the moment.