This mini-folio highlights some recent refinements of my white massing model system in modo, employing a single white massing material which can differentiate parameters based on polygon selection sets but without needing materials re-assigned. This is a wonderful tool because it means I can take a model which is in process, and may have architecturally-assigned materials, and apply this white-massing over it with no downsides. It doesn't over-write the proper materials, it temporarily over-rides them - but they're all still instantly available.
I recently added another effect to this single-shader system because I found I have been missing making simple physical study models (I used to use a lot of basswood and exacto blades) and so I quickly cleaned up this old model from an abandoned project from Mogavero Architects (Renner Johnston was the designer on this one) and here you can see I was able to go from white massing to basswood model pretty nicely. I added the kind of wire-twist trees I always loved on wooden study models, and the people are print-and-cutout with folded tabs glued down cut from the same material as the glazing - basically thin translucent perspex.