• Procedural modelling Cables
  • Hardsurface modelling in Plasticity
  • Rigged models to art direct illustrations
  • Electric Monk I art-directed, modeled, UVed, rigged, weighted, posed & rendered
  • Technical Illustration for BendPak
  • Technical Illustration style demonstration
  • Unity for Arch-Viz Prototype File WIP
  • Hardsurface modelling in Plasticity
  • Archi Viz for MinArc
  • Sculpted, rigged and animated characters
  • Some of what I did for CADDmin was not simple tech writing...
  • Hardsurface modelling in Plasticity
  • Retooling Checkrender using Richard Yot's test scene file
  • Some of what I did for CADDmin was sheerly for staff morale...
  • Unity Arch-viz workflow development
  • Special White-massing Material + 360º Pano
  • Arch Viz Render Lavender Court Café
  • Arch Viz Quickie
  • Unity Arch-viz workflow development
  • Unity Arch-viz workflow development
  • Parametric design architectonic form-finding in modo
  • Architectural massing model JFB
  • 3D Generalist - modeling toys
  • Unity for Arch-Viz Prototype File WIP
  • Retooling check render
  • Unity for Arch-Viz Prototype File WIP
  • Unity for Arch-Viz Prototype File WIP
  • Unity for Arch-Viz Prototype File WIP
  • Procedural Modelling for Technical Illustration
  • Rigging in Technical Illustration