Procedurally-generated twisted tower with procedural external structural grid - bird's eye view - cel edge shader
Procedurally-generated twisted tower with procedural external structural grid - worm's eye view - cel edge shader
Procedural Facade Systems mapped onto a series of sculptural forms - the repeating geometry of the systems remains live-editable, as does the logical sequence from which their placement is derived - cel edge shader.
Procedural Facade Systems mapped onto a series of sculptural forms - the repeating geometry of the systems remains live-editable, as does the logical sequence from which their placement is derived.
Procedural Facade Systems mapped onto a series of sculptural forms - the repeating geometry of the systems remains live-editable, as does the logical sequence from which their placement is derived.
Close up of one of the simpler facade system types, with lenticular lenses and LEDS inside them.
Procedurally-generated piping; the piping path and the individual pipe profiles and the grouping are each generated procedurally, so they cal all be managed and altered in real-time independently
Procedural spiral stairs - each element type is contained in a separate source mesh, which is then procedurally replicated and transformed; some of the geometry is also procedurally adjusted on-the-fly for best design - entire stair view cel edge shader
Procedural spiral stairs - each element type is contained in a separate source mesh, which is then procedurally replicated and transformed; some of the geometry is also procedurally adjusted on-the-fly for best results - bottom close up - cel edge shader
Early procedural facade system play from some time ago
Early procedural facade system play from some time ago
Early procedural facade system play from some time ago
Early procedural facade system play from some time ago
Early procedural form generation
Early procedural form generation
Space station with procedural elements
Replicator and procedural geometry experiment from some years ago
Procedural gears with all procedural texturing from a long time ago!
Ongoing exploration of parametric and procedural design - processes which lend themselves very well to architectonic form-finding at a conceptual stage, as they are nodal, and thus easily iterated and mutable through a range of design options.
I've been experimenting with procedural modeling and concept finding for some time - some of the last of the images in this portfolio are from quite some time ago - but most are far more recent developments.